Gilplay

Guide

How to play: Bell Tower Climb

Leap up the old bell tower beam by beam and ring the great bell before the hour strikes.

Bell Tower Climb
HostAmedeo
Opens duringSpa

"The midnight bell didn't ring that August night. I waited in the square."

1

Ring the bell

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Climb the tower and ring the bell before the clock runs out.

Light enough candles on the way, or the trapdoor drops you.

2

Jump and steer

Press to jump; hold for a higher jump. Keep holding to hop again.

Slide your finger to steer left and right.

The clock starts at your first touch.

3

Candles and clocks

Candle
Candle
Clock
Clock

Walk into a candle to light it. Tap the candle counter to see how many you need.

Clocks add seconds.

Each candle over the minimum pays 1 Coin.

4

Midnight climbs

The last climb of each stage is a Midnight climb: double Coins.

5

Old planks

Cracked planks give way soon after you land, then come back. Keep moving!

6

Pigeons

Pigeons cross the tower. A bump knocks you down a beam and costs 2 seconds.

Standing still on a beam is safe: wait for them to pass, then jump.

7

Candlelight

Some candles float off the path. A detour costs time.

8

Gusts

Arrows flash before a gust: then the wind pushes you sideways.

Slide your finger into the wind to stay on the beam.

9

Falling stones

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Dust trickles from a crack before a stone drops. Step out from under it!

A stone on the head is a bump: down a beam, 2 seconds lost.

10

Saint's medals

Grab a saint's medal: it blocks the next bump.

Already holding one? It adds 2 seconds instead.

11

Bell ropes

Ropes swing across the gaps and knock you down. Jump when they swing away.

12

Rainy day

Rain leaks in. Wet beams are slippery: you keep sliding when you land.

The wind pushes harder on a wet beam.

13

Sliding beams

Some beams slide. Aim where the beam will be, not where it is.

14

Bats

Bats swoop up and down as they fly across. Watch the wave, then jump.

15

Midnight peal

Everything at once, as the clock runs out.

16

Beeswax

Hour struck? Watch one video: back on your last ledge with more time, once a climb.

Or 2 Beeswax buys 15 more seconds, once per climb.

After 3 fails in a row, the next try gets 12 extra seconds.

17

Hourglasses

Each climb costs 1 hourglass, win or lose. Out of them? Beeswax pays.

Hourglasses refill 1 every 4 hours, up to 5.

You lose when the clock reaches zero.

Leaving a climb you started counts as a loss.

18

The candle wall

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Every candle you light joins the candle wall, even on a lost climb.

Each tier of the wall pays a prize and opens Ringers' Book pages early.

A won climb pays Coins, double at Midnight (for the first 8 wins each day).

Generated from the game's data (updated 2026-10-14). Villa Azzurra is still in development, so names and numbers can change before launch.