Gilplay

Guide

How to play: The Sea Cave

Dive for treasure, and fill the relic room with what 1987 left behind.

The Sea Cave
HostYannis
Opens duringTrattoria

Every dive season digs deeper. Older relics lie below.

1

Dive for treasure

Dig up every treasure before your air runs out.

Each dig uses 1 air.

2

Dig

Tap a sand square to dig it.

Tap the X twice to surface early. That counts as a loss.

3

The sonar number

A dug square shows the steps to the nearest piece still buried.

Steps go up, down, left or right, never diagonally.

The piece's own square is the last step: right next to it reads 1.

4

Number colours

Red 1, orange 2, yellow 3, blue 4 or more.

A number is fixed when you dig it and never changes.

So once a piece is up, older numbers may still point to it.

5

Gold squares

A gold square is a piece of treasure you found.

A treasure covers 2 or 3 squares in a line. Dig them all to bring it up.

The rest of it is right beside a gold square. Treasures never touch.

6

Two treasures

Two treasures under the sand now. Bring both up.

7

Sea urchins

Digging an urchin costs 3 air instead of 1.

It shows no number. Trust the sonar and dig with care.

8

Big treasure

A big square treasure: four pieces, 2 by 2.

9

Murky water

The sonar only counts 1 or 2 steps. Anything farther reads "far".

10

Three treasures

Deep in the cave, three treasures hide in the sand.

11

Air tanks

Each dive costs 1 air tank, win or lose.

Tanks refill 1 every 4 hours, up to 5. Orders and videos give more.

Win to dive deeper. Lose and you try the same dive again.

12

Dive prizes

A won dive pays 20 Coins, a lost one 4.

Every 5th dive adds a chest, every 10th a card pack.

13

The relic room

Every dive you win takes the cave deeper.

Deeper down, old relics wait: tap Bring up! to collect one.

Generated from the game's data (updated 2026-10-14). Villa Azzurra is still in development, so names and numbers can change before launch.