Gilplay

Guide

How to play: Kitesurf

Reach the beach with enough points and stars.

1

Ride to the beach

Reach the beach with enough points and stars.

Some levels also give you a trick task.

2

Carve and fly

Slide your finger to carve.

Flick up on a swell's lip to launch. Good timing flies higher.

3

Points

Star
Star
Shell
Shell

Shells and stars score; a line of 5 shells pays extra.

Ride through buoy gates for points.

Clean landings and gates raise your combo, up to x5. A missed peak resets it.

Steer round the rocks: 3 wipeouts end the ride.

4

Grab

In the air, swipe down to grab the board. Hold for more reps.

Let go before you touch the water, or you wipe out.

Each clean trick landing raises your combo, up to x5.

5

Gust lines

Ride over the white streaks: speed, and a bigger next jump.

6

Swimmers

Carve round swimmers, and never jump over them.

7

Kite power

In a lull, tap to pump the kite. Too much power and it yanks you.

8

Lost floats

Ride through a lost float, then tow it to the lifeguard. A trick drops it.

9

Landing rings

Steer in the air and touch down inside the ring.

10

Spin

Swipe left or right in the air to spin. Hold for more turns.

11

Kelp

Kelp beds tangle the board and cost your combo. Carve round them.

12

Dolphins

Ride right beside a dolphin as it weaves, all the way, for a bonus.

13

Sandbars

Flick up on flat water to hop the board over a sandbar.

14

Moorings

Moored boats' masts are too tall to jump. Carve wide!

15

Back loop

Swipe up in the air and hold to flip. Big swells fit two.

16

Kite traffic

Other kiters weave across the bay. Pass wide, or fly over their boards.

17

Jellyfish

Don't ride through the pink patches: jump them or go round.

18

Gusty days

Gusts tug your kite sideways and float you higher.

19

Chop

The lips come quick and rough. Time your pop sharply.

20

Kiteloop

In the air swipe down, then up, fast: the kite loops you round.

21

Storm swells

Huge air, dark water, a short view. Land straight.

Gold rings over the big peaks: points times your combo. All of them win a Turbo.

22

Wipeouts

Each ride costs 1 fuel can, win or lose.

3 wipeouts end the ride.

Short of points, stars or the task at the beach? The ride is lost.

Generated from the game's data (updated 2026-10-14). Villa Azzurra is still in development, so names and numbers can change before launch.