Gilplay

Guide

How to play: Parasail

Pop balloons on your flight, then land on the boat.

1

Fly and land

→

Pop balloons on your flight, then land on the boat.

Reach the goal's points before you land to win.

2

Fly

Hold to climb, let go to sink.

Drag to steer across the sky.

3

Points

1
1
Hoop
Hoop

Each balloon is 1 point; pop a whole string for +1.

Fly through a gold hoop for a few seconds of lift.

Each balloon past the goal pays an extra Coin, each hoop 3.

Final flights pay double Coins.

4

Lines

You have 3 lines. A gull costs one.

On the way in, a meter shows your rig against the deck.

Land in its gold band for a perfect landing, the green for a good one: more Coins.

5

Snapshots

Stay inside a photo frame until it snaps: +2.

6

Windy bay

Gusts! Wind streaks show which way they push. Lean against them.

7

Golden balloons

A golden balloon drifts by now and then. Catch it: +3!

8

Thermals

Shimmering warm air lifts you while you stay in it.

9

Kite beach

Kites sway on their strings. Pass between them: a hit costs a line.

10

Balloon gates

Fly through the middle of each balloon arch to count it.

11

Shore run

Power cables and tall flags cost a line. Go over or under the cables!

12

Busy sky

Other parasails drift across: give them room.

13

Deliveries

Dip low over a striped float to drop the gelato: +2.

14

Lantern night

A night flight: only the lanterns glow. Stay sharp.

15

Lighthouse beam

The beam sweeps up and down. Flying into the light costs a line.

16

Grand tour

The whole bay, day or night, everything at once.

17

Fuel

Each flight costs 1 fuel can, win or lose.

Lose all 3 lines, or land short of the goal, and the flight is lost.

After 3 losses in a row, Bea gives you an extra line.

Generated from the game's data (updated 2026-10-14). Villa Azzurra is still in development, so names and numbers can change before launch.